An immersive third person game with simple combat mechanics. The goal is to beat the ghosts before they reach your home town. The game and the assets were studiously developed over a length of approximately half a year of continuous progress with no outside help.

The design is very human. You operate your player character using your computers cursor, with control support hopefully coming in a future update. 

The enemy AI was calibrated scholarly in order to prove the best combat experience.  Despite starting out with slow moving grouplets of enemies, as you continue the relentless waves you encounter get harder and harder, the most obvious tell is the speed increasing. 

I am continuously working assiduously to iron out any issues or bugs that may arise and add new features to keep the game fresh and exciting.

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